Party Puzzle Parcel
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Plan a resource route

Ages 8–10 · Est. 35–50 minutes · 2–6 players

Meteor Route Control

One shortcut is closed and a supply stop is required before the final crossing. Work together to plot the survey supply route.

6 clues, gradual hints and a complete paper finish. Choose a reader, a recorder and a checker, then work through the mission together.

See every player clue ↓

Meteor Route Control: Trace a legal supply journey from S to F. The map's arrows are one-way roads. Visit every required stop, stay inside the travel budget and use the cheapest complete journey. Report all stop letters.

Your mission

Work together to plot the survey supply route.

Welcome to the meteor route control. One shortcut is closed and a supply stop is required before the final crossing. Your team has the original records on the table. First recover five pieces of information, then use the final plan to plot the survey supply route. Keep every result beside its badge so another teammate can check your reasoning.

How your team will think

Compare path costs, capacity and required stops before choosing a journey.

Read the route’s start, destination and rules together. Trace one complete option at a time and keep its resource checks beside it, rather than mixing pieces of different routes.

Set up in one room

  1. Print the six player sheets and two record sheets for each team. Keep answers and hints with the host.
  2. Lay out Travel map (one way), Supply cards, the remaining clue sheets and the final plan. All task records are printed inside the sheets; no extra prop is needed.
  3. After each clue, pass roles one seat clockwise. With two players, combine Reader with Recorder and Checker with Builder. With five or six, add a second checker and a source finder; everyone explains one decision.

Bring to the table

  • One complete player set and record set per team
  • One pencil per child
  • One adult host with the answer and hint pages

Print and sorting checklist · Plan the player roles

Ages and durations are design estimates. Choose the pace and reading support that suit your group.

Look before you print

See all 6 player clues

These are the actual figures and instructions from the player pack. Read the final page’s rule along with the earlier clues.

Clue 1 of 6

Path

Trace a legal supply journey from S to F. The map's arrows are one-way roads. Visit every required stop, stay inside the travel budget and use the cheapest complete journey. Report all stop letters.

Meteor Route Control: Trace a legal supply journey from S to F. The map's arrows are one-way roads. Visit every required stop, stay inside the travel budget and use the cheapest complete journey. Report all stop letters.
Read this clue in text

Travel map (one way) S > A: 2 units S > B: 1 units A > C: 2 units B > C: 2 units CLOSED C > F: 2 units B > F: 2 units A > F: 7 units Journey rules Start S; finish F; limit 7 units. Visit C. Use the least total cost. Write every stop in order, with hyphens.

Clue 2 of 6

Kit

Pack a kit that supplies all three needs. One card may cover two needs, but its weight is counted once. Choose the lightest complete kit within the carrier limit. Report its card letters alphabetically.

Meteor Route Control: Pack a kit that supplies all three needs. One card may cover two needs, but its weight is counted once. Choose the lightest complete kit within the carrier limit. Report its card letters alphabetically.
Read this clue in text

Supply cards A: weight 3; gives tie+light B: weight 2; gives mark C: weight 2; gives tie D: weight 4; gives light+mark E: weight 7; gives tie+light+mark Packing order Capacity 7; must cover tie, light, mark. Use the lightest complete kit. Each card once. Write chosen card IDs alphabetically, with hyphens.

Clue 3 of 6

Pilot

Pilot desk: Each person has ONE different item. Use all four NOT rules. Find Uma's item and copy its digit.

Meteor Route Control: Pilot desk: Each person has ONE different item. Use all four NOT rules. Find Uma's item and copy its digit.
Read this clue in text

Map digit 4 Radio digit 7 Log digit 0 People: Ari, Kai, Uma Ari does NOT have Map. Kai does NOT have Radio. Kai does NOT have Log. Uma does NOT have Radio. Find Uma's item. Each item is used once.

Clue 4 of 6

Beacon

Beacon desk: Decode all shapes in message order. Repeated shapes repeat their letter. Convert the full word using the table.

Meteor Route Control: Beacon desk: Decode all shapes in message order. Repeated shapes repeat their letter. Convert the full word using the table.
Read this clue in text

Key: triangle means S; square means A; circle means F; star means E. Message: triangle, square, circle, star. Conversion: SAFE means 7; BEAM means 0; DOCK means 3.

Clue 5 of 6

Point

Point desk: Start at S. Follow EVERY arrow one square, including revisited cells. Record only the endpoint digit.

Meteor Route Control: Point desk: Start at S. Follow EVERY arrow one square, including revisited cells. Record only the endpoint digit.
Read this clue in text

Grid rows: 8, 0, 2, 4 / 1, 3, 5, 7 / 4, 6, 8, 0. Start row 1, column 1. Moves: down, right, right, up, left, down, right, down; one square per move.

Clue 6 of 6

Final

Use each result to recover the load for its leg. At each leg choose the cheapest road that can carry that load. A road with too little capacity is closed to this cargo. Report the five road IDs in journey order.

Meteor Route Control: Use each result to recover the load for its leg. At each leg choose the cheapest road that can carry that load. A road with too little capacity is closed to this cargo. Report the five road IDs in journey order.
Read this clue in text

Cargo key, one leg at a time Leg 1 (Path): S-A-C-F=2; S-A-F=4 Leg 2 (Kit): A-B-C=2; A-B=4 Leg 3 (Pilot): 0=2; 4=4 Leg 4 (Beacon): 0=2; 7=4 Leg 5 (Point): 0=4; 8=2 Roads: load capacity / travel cost 1: A 3/2 | B 6/4 2: D 6/4 | C 3/2 3: E 3/2 | F 6/4 4: H 6/4 | G 3/2 5: J 3/2 | K 6/4 Route rule Choose the cheapest road carrying each load. Report the five road IDs in leg order, with hyphens.

Start after: Path, Kit, Pilot, Beacon, Point

A different kind of mystery next

Keep the habit of sharing evidence and try a new reasoning task.