For the adult at the table
A plan for every part of the game.
Print the right pages, share the jobs, help a stuck team and finish with a useful conversation.
Print and Sort a Complete Game
A counted, sorted table pack ready to play.
Give Every Player a Useful Turn
A simple rotation for two, three or four children at a table.
Choose the Smallest Helpful Hint
A short host script for a stalled clue, an incorrect answer or a frustrated group.
Keep Track of Clues That Depend on Earlier Results
A recoverable clue record that supports the final decision.
Host Two Teams at Different Paces
A two-team table arrangement and a plan for uneven progress.
Finish with a Useful Five-Minute Review
A brief reflection and a next-game choice based on how the group likes to think.
More help for your group
Keep these checklists handy for different group sizes, reading needs and printers.
Share a Mystery with Six Kids
Two teams of three give six children room to read, record and check. Both teams use the same story and can finish at their own pace.
Set Up in One Room
Turn one table into a complete mystery. Every clue stays within reach, and each team has a clear place for its working.
Run a Game for Two Kids
Two children can share one complete pack. Alternating jobs gives both a useful turn without turning the game into a race.
Team Play for Eight Kids
Use two teams of four with separate paper sets. Choose a catalogue game that explicitly supports eight players.
Print in Black and White
Named shapes, printed labels and written rules carry the clues. Ordinary monochrome printing is enough.
Read-Aloud Hosting
Read the instructions while children keep the decisions. A steady script can make a clue accessible without giving away its result.
Hints Without Spoilers
Offer a useful next step, then give the team time to try it. Keep later hints and answers with the host.
No-Cut Party Setup
Use whole sheets, written marks and shared records. The family collection needs paper and pencils, with no cutting or folding.
Make It Easier
Adjust reading, pacing and visible working while keeping each clue’s rules and the final task intact.
Keep a Party on Time
Use the game’s suggested timeline to plan the session, then adjust to the group. Nobody loses for taking longer.
Choose a Second Game
Use what the group enjoyed to choose a new reasoning task as well as a new story.