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Plan a resource route

Ages 8–10 · Est. 35–50 minutes · 2–6 players

Raptor Camp Bridge

Planks and survey tools need different bridge crossings because the load limits differ. Work together to plan the camp bridge delivery.

6 clues, gradual hints and a complete paper finish. Choose a reader, a recorder and a checker, then work through the mission together.

See every player clue ↓

Raptor Camp Bridge: Trace a legal supply journey from S to F. The map's arrows are one-way roads. Visit every required stop, stay inside the travel budget and use the cheapest complete journey. Report all stop letters.

Your mission

Work together to plan the camp bridge delivery.

Welcome to the raptor research camp. Planks and survey tools need different bridge crossings because the load limits differ. Your team has the original records on the table. First recover five pieces of information, then use the final plan to plan the camp bridge delivery. Keep every result beside its badge so another teammate can check your reasoning.

How your team will think

Compare path costs, capacity and required stops before choosing a journey.

Read the route’s start, destination and rules together. Trace one complete option at a time and keep its resource checks beside it, rather than mixing pieces of different routes.

Set up in one room

  1. Print the six player sheets and two record sheets for each team. Keep answers and hints with the host.
  2. Lay out Travel map (one way), Supply list, the remaining clue sheets and the final plan. All task records are printed inside the sheets; no extra prop is needed.
  3. After each clue, pass roles one seat clockwise. With two players, combine Reader with Recorder and Checker with Builder. With five or six, add a second checker and a source finder; everyone explains one decision.

Bring to the table

  • One complete player set and record set per team
  • One pencil per child
  • One adult host with the answer and hint pages

Print and sorting checklist · Plan the player roles

Ages and durations are design estimates. Choose the pace and reading support that suit your group.

Look before you print

See all 6 player clues

These are the actual figures and instructions from the player pack. Read the final page’s rule along with the earlier clues.

Clue 1 of 6

Path

Trace a legal supply journey from S to F. The map's arrows are one-way roads. Visit every required stop, stay inside the travel budget and use the cheapest complete journey. Report all stop letters.

Raptor Camp Bridge: Trace a legal supply journey from S to F. The map's arrows are one-way roads. Visit every required stop, stay inside the travel budget and use the cheapest complete journey. Report all stop letters.
Read this clue in text

Travel map (one way) S > A: 2 units S > B: 1 units A > C: 2 units B > C: 2 units C > F: 2 units B > F: 2 units A > F: 7 units Journey rules Start S; finish F; limit 7 units. Visit A. Use the least total cost. Write every stop in order, with hyphens.

Clue 2 of 6

Record

Use the supply list and bridge book to follow the completed record. Match printed keys, then report the requested field. A planned or cancelled entry cannot prove a move.

Raptor Camp Bridge: Use the supply list and bridge book to follow the completed record. Match printed keys, then report the requested field. A planned or cancelled entry cannot prove a move.
Read this clue in text

Supply list item: Ford | tag: PINE | status: cancelled item: Bridge | tag: WAVE | status: draft item: Bank | tag: STAR | status: checked Bridge book tag: STAR | bay: NORTH tag: PINE | bay: EAST tag: WAVE | bay: WEST Cross-check Match A.tag to B.tag. A.status is not cancelled. A.status is not draft. Report B.bay.

Clue 3 of 6

Builder

Builder desk: Each person has ONE different item. Use all four NOT rules. Find Oli's item and copy its digit.

Raptor Camp Bridge: Builder desk: Each person has ONE different item. Use all four NOT rules. Find Oli's item and copy its digit.
Read this clue in text

Beam digit 9 Rope digit 2 Map digit 5 People: Bex, Oli, Rae Bex does NOT have Map. Oli does NOT have Beam. Oli does NOT have Rope. Rae does NOT have Beam. Find Oli's item. Each item is used once.

Clue 4 of 6

Checks

Checks desk: Combine every BEFORE rule to order the four actions. Write positions on the whole-sheet cards. Read position 4.

Raptor Camp Bridge: Checks desk: Combine every BEFORE rule to order the four actions. Write positions on the whole-sheet cards. Read position 4.
Read this clue in text

Cards: Cross camp [9]; Check beam [5]; Read plan [3]; Mark bridge [7]. Rules: Read plan BEFORE Mark bridge; Check beam BEFORE Cross camp; Mark bridge BEFORE Cross camp; Read plan BEFORE Check beam; Check beam BEFORE Mark bridge. Read card position 4.

Clue 5 of 6

Signal

Signal desk: Decode all shapes in message order. Repeated shapes repeat their letter. Convert the full word using the table.

Raptor Camp Bridge: Signal desk: Decode all shapes in message order. Repeated shapes repeat their letter. Convert the full word using the table.
Read this clue in text

Key: heart means C; cross means A; hexagon means M; triangle means P. Message: heart, cross, hexagon, triangle. Conversion: CAMP means 6; EGGS means 9; BONE means 2.

Clue 6 of 6

Final

Use each result to recover the load for its leg. At each leg choose the cheapest road that can carry that load. A road with too little capacity is closed to this cargo. Report the five road IDs in journey order.

Raptor Camp Bridge: Use each result to recover the load for its leg. At each leg choose the cheapest road that can carry that load. A road with too little capacity is closed to this cargo. Report the five road IDs in journey order.
Read this clue in text

Cargo key, one leg at a time Leg 1 (Path): S-A-F=2; S-A-C-F=4 Leg 2 (Record): NORTH=2; EAST=4 Leg 3 (Builder): 5=4; 9=2 Leg 4 (Checks): 5=4; 9=2 Leg 5 (Signal): 6=4; 9=2 Roads: load capacity / travel cost 1: B 6/4 | A 3/2 2: C 3/2 | D 6/4 3: F 6/4 | E 3/2 4: G 3/2 | H 6/4 5: K 6/4 | J 3/2 Route rule Choose the cheapest road carrying each load. Report the five road IDs in leg order, with hyphens.

Start after: Path, Record, Builder, Checks, Signal

A different kind of mystery next

Keep the habit of sharing evidence and try a new reasoning task.