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Connect a habitat

Ages 8–10 · Est. 35–50 minutes · 2–6 players

Fossil Track Registry

Fictional track cards describe needs that must be matched to a model habitat. Work together to build a habitat for the track-maker model.

6 clues, gradual hints and a complete paper finish. Choose a reader, a recorder and a checker, then work through the mission together.

See every player clue ↓

Fossil Track Registry: Use only the fictional food-web rules printed here. Start with the food available now. A creature becomes available when its food rule is met. Find which named visitor can live here; a loop cannot create its own first food.

Your mission

Work together to build a habitat for the track-maker model.

Welcome to the fossil-track field camp. Fictional track cards describe needs that must be matched to a model habitat. Your team has the original records on the table. First recover five pieces of information, then use the final plan to build a habitat for the track-maker model. Keep every result beside its badge so another teammate can check your reasoning.

How your team will think

Use fictional field observations, resource needs and food-web relationships.

Use the game’s printed relationship rules. Keep each clue result with its label, then check how the chosen elements fit together on the final sheet.

Set up in one room

  1. Print the six player sheets and two record sheets for each team. Keep answers and hints with the host.
  2. Lay out Fictional food-web rules, Supply cards, the remaining clue sheets and the final plan. All task records are printed inside the sheets; no extra prop is needed.
  3. After each clue, pass roles one seat clockwise. With two players, combine Reader with Recorder and Checker with Builder. With five or six, add a second checker and a source finder; everyone explains one decision.

Bring to the table

  • One complete player set and record set per team
  • One pencil per child
  • One adult host with the answer and hint pages

Print and sorting checklist · Plan the player roles

Ages and durations are design estimates. Choose the pace and reading support that suit your group.

Look before you print

See all 6 player clues

These are the actual figures and instructions from the player pack. Read the final page’s rule along with the earlier clues.

Clue 1 of 6

Food

Use only the fictional food-web rules printed here. Start with the food available now. A creature becomes available when its food rule is met. Find which named visitor can live here; a loop cannot create its own first food.

Fossil Track Registry: Use only the fictional food-web rules printed here. Start with the food available now. A creature becomes available when its food rule is met. Find which named visitor can live here; a loop cannot create its own first food.
Read this clue in text

Fictional food-web rules NIB needs LEAF PEEP needs SEED MOTH needs NIB OR PEEP GLIM needs NIB AND PEEP LOOP needs TWIN TWIN needs LOOP Starting conditions Available now: LEAF. A result becomes available when its needs are met. Which of MOTH, GLIM, LOOP becomes available?

Clue 2 of 6

Kit

Pack a kit that supplies all three needs. One card may cover two needs, but its weight is counted once. Choose the lightest complete kit within the carrier limit. Report its card letters alphabetically.

Fossil Track Registry: Pack a kit that supplies all three needs. One card may cover two needs, but its weight is counted once. Choose the lightest complete kit within the carrier limit. Report its card letters alphabetically.
Read this clue in text

Supply cards A: weight 5; gives tie+light B: weight 2; gives mark C: weight 2; gives tie D: weight 2; gives light+mark E: weight 7; gives tie+light+mark Packing order Capacity 7; must cover tie, light, mark. Use the lightest complete kit. Each card once. Write chosen card IDs alphabetically, with hyphens.

Clue 3 of 6

Track

Track desk: Compare the two records at matching numbered positions. Count different pairs once each; ignore box outlines.

Fossil Track Registry: Track desk: Compare the two records at matching numbered positions. Count different pairs once each; ignore box outlines.
Read this clue in text

Strip A: diamond, heart, cross, hexagon, triangle, square, circle, star. Strip B: diamond, heart, cross, hexagon, circle, square, circle, heart. Compare the same numbered position.

Clue 4 of 6

Label

Label desk: Find the exact word BONE, reading RIGHT only. Reject near matches and reversed words. Copy the digit immediately after it.

Fossil Track Registry: Label desk: Find the exact word BONE, reading RIGHT only. Reject near matches and reversed words. Copy the digit immediately after it.
Read this clue in text

Find BONE; only read to the RIGHT. B O N X 8 A B C E N O B 2 A B C B O N E 2 D E F C A M P 9 S U N Answer = digit in the next square after the word.

Clue 5 of 6

Drawer

Drawer desk: Read the letter at each coordinate, in order. Letter = column; number = row. Convert the complete word using the printed table.

Fossil Track Registry: Drawer desk: Read the letter at each coordinate, in order. Letter = column; number = row. Convert the complete word using the printed table.
Read this clue in text

Columns: A, B, C, D. Rows: 1, 2, 3. 1 E H N P 2 B N R E 3 Q O W Z BONE = 5 EGGS = 8 CAMP = 1 READ COORDINATES IN ORDER: A2 > B3 > C1 > D2

Clue 6 of 6

Final

Recover one requirement for each habitat layer from its named result. Choose a matching roof, floor, water source, food and entry. Write the five part IDs in the printed layer order, then point to the evidence supporting each choice.

Fossil Track Registry: Recover one requirement for each habitat layer from its named result. Choose a matching roof, floor, water source, food and entry. Write the five part IDs in the printed layer order, then point to the evidence supporting each choice.
Read this clue in text

Habitat construction key Roof (Food): MOTH=shade; GLIM=sun Floor (Kit): A-B=dry; C-D=damp Water (Track): 0=flow; 2=still Food (Label): 2=seed; 8=leaf Entry (Drawer): 5=wide; 8=narrow Parts (one per layer, top to bottom) Roof: R1=shade; R2=sun Floor: F2=damp; F1=dry Water: W1=still; W2=flow Food: D2=seed; D1=leaf Entry: E1=wide; E2=narrow Build rule Choose each part meeting its recovered requirement. Report five part IDs top to bottom, with hyphens.

Start after: Food, Kit, Track, Label, Drawer

A different kind of mystery next

Keep the habit of sharing evidence and try a new reasoning task.