Welcome to the moonlight nature camp. The camp needs a shelter design based on its fictional night-creature field cards. Your team has the original records on the table. First recover five pieces of information, then use the final plan to design the camp observation shelter. Keep every result beside its badge so another teammate can check your reasoning.
Start with the available-food line, not with the visitor names.
Hint 2
AND needs both foods. OR needs either food. A circular pair still needs an outside starting food.
Hint 3
Mark each creature whose food is already available; repeat until no new creature can be marked. Then compare only the listed visitors.
Reveal host answer
MOTH
Propagate food availability from the printed starting food. The OR visitor has a supported food chain; the AND visitor lacks one food and the circular pair never gets started. Result: MOTH.
2. Kit
Hint 1
Read each supply card and the three required needs.
Hint 2
A light card alone may leave a need uncovered; a shared supply counts for both needs.
Hint 3
Compare complete combinations, adding each chosen card weight once. Reject any combination over the limit before choosing the lightest.
Reveal host answer
C-D
Compare coverage before weight. Only complete kits qualify; minimize their combined weight and report the selected cards in alphabetical order. Result: C-D.
3. Lantern
Hint 1
Find the symbol key and the message strip.
Hint 2
Use the same key every time a symbol repeats. Read the message in its printed order.
Hint 3
Write the complete decoded word, check every symbol, then use the conversion row for that exact word.
Reveal host answer
5
The decoded word is CAMP; its row gives 5. Result: 5.
4. Plan
Hint 1
Find all the event cards and the before notes.
Hint 2
Connect cards linked by the notes; a card position is counted from the beginning of the completed order.
Hint 3
Check every before relationship, then read only the requested position. The printed card arrangement is not the answer order.
Reveal host answer
2
The only order is Read chart > Check lamps > Mark trail > Raise flag. Position 3 carries 2. Result: 2.
5. Flag
Hint 1
Find the starting square and read the full move list.
Hint 2
Each move changes just one square. Keep track of row and column after each move.
Hint 3
Trace the moves one at a time, then retrace them to check the final square before recording its value.
Reveal host answer
0
The route ends at row 3, column 3. That cell gives 0. Result: 0.
6. Final
Needs: Food, Kit, Lantern, Plan, Flag
Hint 1
Keep the five named results beside the final plan and find the key for each badge.
Hint 2
Each badge controls a different fact, road leg, order note, pulse or habitat layer. Use the matching key exactly once.
Hint 3
Check the completed product against all five recovered facts. If two answers remain, locate the fact that distinguishes them rather than guessing.
Reveal host answer
R1-F2-W1-D2-E1
Each recovered field result sets one separate habitat requirement. Match all five layers; a complete plan must include suitable cover, ground, water, food and access. Checked result: R1-F2-W1-D2-E1.
Suggested timeline
3 minutes: Read the opening. Show the evidence record and choose starting roles.
5 minutes: Solve Food. Offer one hint at a time and rotate roles after checking.
5 minutes: Solve Kit. Offer one hint at a time and rotate roles after checking.
5 minutes: Solve Lantern. Offer one hint at a time and rotate roles after checking.
5 minutes: Solve Plan. Offer one hint at a time and rotate roles after checking.
5 minutes: Solve Flag. Offer one hint at a time and rotate roles after checking.
7 minutes: Build the five-part habitat design using all five results.
3 minutes: Read the ending. Ask each teammate to explain one rejected alternative.
Pause whenever the group needs a break. This is a planning estimate.