Museum Midnight Map
Six storage bays look almost right; each wrong bay conflicts with a different record. Work together to locate the model moon.
See clues & prepareChoose a setting
Investigate a specific paperwork mix-up with records, witness details and source checks. Every piece of evidence is printed on the table.
Designed for ages 8–10, 2–6 children and an adult host. Check each game’s estimate and clues before printing.
Locate the badge box. Cross-check the evidence and explain why a tempting location does not fit.
Recover a lost ticket. Join the case records and check their status before choosing its location.
Find a borrowed archive stamp. Combine the printed evidence to establish where the stamp belongs.
Start with the object the children want to recover, then read its actual evidence. The cases ask for supported decisions: use all the required checks, keep the badge results labelled and be ready to reject a near match.
Six storage bays look almost right; each wrong bay conflicts with a different record. Work together to locate the model moon.
See clues & prepareA parcel changed desks twice and its first shelf label is no longer current. Work together to locate the returned story parcel.
See clues & prepareA moved badge box left a checked receipt, an old tag and a cancelled transfer. Work together to prove where the badge box belongs.
See clues & prepareStorage labels use shapes and words, so the case can be solved on a black-and-white printout. Work together to locate the shape-print exhibit.
See clues & prepareThe first ticket record was cancelled; a later checked record tells the useful story. Work together to locate the lost ticket.
See clues & prepareThe stamp was borrowed under a tag number rather than the name on its storage drawer. Work together to find the borrowed archive stamp.
See clues & prepareA maker lent a model under a symbol tag; the delivery desk recorded only the matching tray. Work together to find the missing maker label.
See clues & prepareA frame was moved during a projection test; the first room note describes the rehearsal, not the later move. Work together to locate the puppet frame.
See clues & prepareEach team needs its own clue pages and record sheets. Choose players, teams and paper on the game page to see the exact page plan. Keep the answer and hint sections with the host; invitations and certificates are optional.