Toy Workshop Delivery
The sorter remembers its dial positions but has lost the labels on its pulse cards. Work together to configure the toy parcel sorter.
See clues & prepareChoose a setting
Use an imaginary workshop or dispatch desk to restore controllers, plan repairs and resolve a delivery problem. Paper and pencils do all the work.
Designed for ages 8–10, 2–6 children and an adult host. Check each game’s estimate and clues before printing.
Set the robot show controller. Recover the signal legend and apply the instructions to the final panel.
Reconstruct a repair schedule. Combine timing windows and before/after reports into one run sheet.
Configure railway switches. Use the recovered pulse instructions and check the control configuration.
Controllers use signal interpretation, repair schedules use ordering constraints, and delivery jobs use route conditions. No electronics or physical construction is needed; each game supplies its own rules and recording sheets.
The sorter remembers its dial positions but has lost the labels on its pulse cards. Work together to configure the toy parcel sorter.
See clues & prepareThe robots need a checked starting configuration before the curtain can open. Work together to set the robot show controller.
See clues & prepareThe banner poles are too bulky for some passages between the train carriages. Work together to route the banner delivery.
See clues & prepareThe clock repair cards must be returned to an order that allows every check to happen. Work together to reconstruct the clock repair schedule.
See clues & prepareA test pulse moved several switches together; the starting positions are still recorded. Work together to configure the railway switches.
See clues & prepareEach recovered pulse may turn several dials, so every test record matters. Work together to configure the relay machine.
See clues & prepareThe convoy must collect rope before the crossing, avoid a closed lane and carry enough repair supplies. Work together to route the bridge repair convoy.
See clues & prepareThe model bakery has cooling and packing steps that must fit between the order checks. Work together to reconstruct the paper bakery run.
See clues & prepareA receiver repeats its inputs; the crew must distinguish the signal order from an unordered training key. Work together to set the echo receiver.
See clues & prepareEach team needs its own clue pages and record sheets. Choose players, teams and paper on the game page to see the exact page plan. Keep the answer and hint sections with the host; invitations and certificates are optional.