Cupcake Constellation
The display lights are controlled by pulses that may move more than one dial. Work together to configure the constellation display.
See clues & prepareChoose a setting
Run an imaginary control room: restore a receiving panel, schedule cargo releases or design a shelter beside an observatory. All the evidence is on paper.
Designed for ages 8–10, 2–6 children and an adult host. Check each game’s estimate and clues before printing.
Restore a receiving panel. Infer the signal legend and use the recovered instructions to set the controls.
Schedule the cargo release. Combine event reports with work and travel windows to produce a run sheet.
Design a moth shelter. Use the fictional field observations to connect the shelter’s required parts.
The setting stays in space, while the final tasks change. A signal game checks a control configuration, a timetable game orders events, and a habitat game checks linked requirements. Read the game’s family label and preview to choose the reasoning you want.
The display lights are controlled by pulses that may move more than one dial. Work together to configure the constellation display.
See clues & prepareA training log has signal meanings but no complete legend for the receiving panel. Work together to set the satellite receiving panel.
See clues & prepareThe cargo notes say what must happen first, but the release timetable has been erased. Work together to reconstruct the cargo release schedule.
See clues & prepareObservers must choose a quiet garden shelter using the night chart and field records. Work together to design the observatory moth shelter.
See clues & prepareOne shortcut is closed and a supply stop is required before the final crossing. Work together to plot the survey supply route.
See clues & prepareThe planting bed must match the resources and conditions in the greenhouse registry. Work together to build the moon-bean growing bed.
See clues & prepareThe shuttle route must visit a charger before it reaches the roof where the boxes are needed. Work together to plan the rooftop supply route.
See clues & prepareThe crew needs a slot long enough for setup and travel before the observing window closes. Work together to rebuild the dusk observing schedule.
See clues & prepareThe training cards give pairs of meanings in mixed order; shared signals reveal the missing legend. Work together to configure the fog-bell panel.
See clues & prepareEach team needs its own clue pages and record sheets. Choose players, teams and paper on the game page to see the exact page plan. Keep the answer and hint sections with the host; invitations and certificates are optional.